And Darkness Descended
London
2011
Punchdrunk was asked to create an immersive experience inspired by the Playstation game Resistance 3 to promote its release.
Using the myriad of tunnels underneath Waterloo train station, the role of the audience as player, participant and character was explored to create a unique survival horror experience that transcended theatre and gaming.
The empty shell of a space was turned into a post-apocalyptic world with an abandoned hospital, a giant storage room full wall to ceiling of boxes, science labs, survival camps, caves and factories.
Groups were told to stick together as they struggled to send a message to the allies. The longer you survived the more you’d see…
Directors
Hector Harkness & Katy Balfour
Designer
Livi Vaughan
Sound Designers
Stephen Dobbie & Sam Andrews
Lighting Designer
Lee Jones
![Playstation](https://www.punchdrunk.com/app/uploads/2024/02/sony-playstation-logo-white.png)
![And Darkness Descended Gallery 2](https://www.punchdrunk.com/app/uploads/2024/02/and-darkness-decended-2-scaled-1-1000x563.jpg)
![And Darkness Descended Gallery 3](https://www.punchdrunk.com/app/uploads/2024/02/and-darkness-decended-5-scaled-1-1000x563.jpg)
![And Darkness Descended Masthead](https://www.punchdrunk.com/app/uploads/2024/02/and-darkness-decended-3-scaled-1-1000x563.jpg)